cl-bodge documentation efforts has begun
06 Jun 2018It started, at last!
I have so much going on in CL land that writing a documentation for a thing no one uses (besides
me, obviously) and is not even stable enough, is literally one of the last things I consider
doing. But lately there was some interest in trivial-gamekit internals1 which is really just a high-level cl-bodge
interface, so I finally decided to bring my ass into writing at least some documentation for
most stable parts of it. Refreshed introductory and an
overview pages so far.
Hopefully, that wouldn’t be the end of it - the immense effort generic programmers like myself very love to engage with.
-
literally, a couple of people asked -
cl-bodge
is famous now! ↩