cl-bodge documentation efforts has begun

It started, at last!

I have so much going on in CL land that writing a documentation for a thing no one uses (besides me, obviously) and is not even stable enough, is literally one of the last things I consider doing. But lately there was some interest in trivial-gamekit internals1 which is really just a high-level cl-bodge interface, so I finally decided to bring my ass into writing at least some documentation for most stable parts of it. Refreshed introductory and an overview pages so far.

Hopefully, that wouldn’t be the end of it - the immense effort generic programmers like myself very love to engage with.

  1. literally, a couple of people asked - cl-bodge is famous now!