trivial-gamekit

Purpose

This framework is intended for users who wish to start with game development in Common Lisp as soon as possible without much configuration hassle.

With trivial-gamekit you would be able to make simple 2D games: draw basic geometric forms, images and text, play sounds and listen to mouse and keyboard input.

Source code

trivial-gamekit sources can be found in GitHub repository.

Requirements

Installation and loading

;; add cl-bodge distribution into quicklisp
;; you need to do this only once per quicklisp installation
(ql-dist:install-dist "http://bodge.borodust.org/dist/org.borodust.bodge.txt")

(ql:quickload :trivial-gamekit)

Documentation

Example

(gamekit:defgame example () ())

(defmethod gamekit:draw ((this example))
  (gamekit:draw-text "Hello, Gamedev!" (gamekit:vec2 240.0 240.0)))

(gamekit:start 'example)

Projects

hello-gamekit
trivial-gamekit example code from Getting Started guide
NOTALONE
2D shooter game written for Lisp Game Jam 2017 (Hard Mode)
Ball Z: Second Dimension
2D physics-based puzzle developed for Lisp Game Jam 2018
Minimal Danmaku Simulator by Ryan “Pixel_Outlaw” Burnside
Lisp Game Jam 2018 entry in Shoot’em Up genre

Help

Things break and trivial-gamekit is no exception. Feel free to fire an issue when that happens and we will try to figure out a solution together!

Also you can find me and awesome #lispgames community chatting on #lispgames channel at irc://chat.freenode.net.